UFO: Afterlight is a strategy game in which you take control of ground troops and manage resources in an effort to defend your Mars base from enemy robots.
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I'm usually challenging myself to only loot as much as I can and avoid all potential conflicts. It started out because my lag got me killed a ton but now I hav to only worry about the lame d/c's. But I got this game cause I thought it was centered on looting. They want us to fight cuz the shelter build is mostly pointless when we are usually unwilling to risk losing the good guns to exit campers and teamers. So the loot challenge is how I play now. Besides (realistically speaking) in a post nuke holocast world, most ppl would form groups or die quickly from being alone, so I never understood the games' focus on killing each other. Guess the temptation to mimic CoD is to high.
If they wanna mimic something, why not Division 2 or Ghost Recon Breakingpoint.